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Found this on the Warframe forum, posted by Rebecca on the 16th –

As we continue the balance passes on the Warframes, we have more updates to report! The following post covers the changes to Nova from the desks of dev, specifically her Molecular Prime ability.

Molecular Prime:

– On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.

– Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.

– Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.

– Slow-motion effect on enemies now scale with level (.75,.7,.6,.5 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall.

– Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall.

– Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).

Please feel free to discuss these changes within this thread, but stay constructive. Comments and remarks that don’t contribute in a meaningful way will be hidden so surrounding discussions remain on-point.

These changes will be arriving in the near future PC (likely with the next content update) and within the next major Update on PS4. We’ll be able to address any immediate issues within a hotfixes, and longer term feedback over time as these changes are tried out and adapted to.

Thank you for reading!

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Updated information:

Firstly, for those wondering ‘what about the damage multiplier’, it will still be present and the changes do not touch this.

These changes will be going live in an near update on PC, and a future update for PS4. We’ll be able to address immediate issues with hotfixes once this change is live on PC.

 

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